


The differences between the classes tend to be very minor, just minor stat tweaks and equipment options. Then again, we also got nice art + music excellent music as far as video games go, actually (to be enjoyed without touching the actual game, ofc).Ĭlick to expand.While I agree with this completely, I feel like TO does a fairly shit job at it. The whole things feels like a "let's throw a lot of random things to please the fans without giving one pumpkin about the gameplay!" forgetting that it's supposed to be a strategy game and not a visual novel. Let's not even talk about one of the dullest crafting systems I've seen in a video game - Idea Factory mass produce compares favorably here, this should tell you something. The AI is even worse now that it has more options, aka Idea Factory tier of "let's stand around and do nothing". Overall the TO PSP remake falls face down in the mud along with the FFT remake (dat Ramza voice, puberty ain't come easy). I know you can finish the game with all archers or w/e but why not play some other game instead. That is, you have to grind EVERY new class (including NPC special classes) from scratch. Give me some sweet fantasy world blue pill, please, not dis shitto agen. Ah nice, an NPC with a new class just joined my roster at a mighty level 3 while everyone else is level 23! Let's now waste our braincells grinding random encounters to bring him up to par while my ego goes down the chimney and my inner voice screams WAKE UP WHAT ARE YOU DOING WITH YOUR LIFE REX. That said, one thing that makes an SRPG feel like I'd rather be snorting coke and banging bitches is having to grind to unlock said stuff.

What I like about SRPGs is the novelty chase (a new unlock, hey! 2 am, damn.) that comes from experimenting with classes/skills and squeezing in as many cool classes in my party as I can.
